Interview Jay Marks

WALK IN THE PARK
Jay Marks is a New York based animator and filmmaker whose work combines traditional drawing with 2D and 3D design for a wide range of styles and techniques. Recent credits include music video work for Rhino Records and Grammy winning children's artist Justin Roberts and the multiple Emmy Award-winning Better Call Saul "Employee Training" animated web series for AMC Networks.
How did you approach building the atmosphere of dread or tension as the environment becomes increasingly unfamiliar?

The whole visual look and the animation technique used to achieve it were conceived around this purpose- inspired by a handful of black and white films like Night of the Hunter and M, which use a lot of silhouettes, negative space, and high contrast imagery, the film uses night time photography from around Inwood Hill Park as a starting point and tries to apply the feel of those dark old films to my NYC neighborhood.

Was there a particular sound or moment in the film where you felt the tension reached its peak, and how did you use sound to build up to that point?
There's a point early in the film that uses a simple branch snapping sound effect to suggest an animal's bones breaking as it's being strangely contorted that always gets a big, satisfying reaction at screenings!
How did you aim to keep the audience engaged and on edge as the situation escalates?

There was a point where I completed a full cut of the animation but realized most of the second half wasn't engaging. Painful as it was, I completely reanimated the last third or so of the film with a handful of key changes, including a big change of location which in turn suggested a handful of key shots that ended up being among the film's most visually interesting, and also giving a lot more moral agency and action in the final moments to the dog!